Documentation
Compose, walk, and edit procedural 3D worlds in React Three Fiber.
intro
- What is Runek? — A source registry of procedural 3D components for React Three Fiber — shadcn for 3D worlds.
guide
- Getting started — Pull components into your project with the CLI and compose your first walkable world.
- The World provider — <World> sets up the canvas, lighting, physics, and controls — every component lives inside it.
- The component contract — Every Runek component is a pure, deterministic function of its props — here are the rules.
- Seeded determinism — Same seed → same world, on every machine and every render. The seeded RNG and its helpers.
- Units & colliders — One unit is one meter; colliders track gameplay surface, not visual detail.
- Worlds as data — Because every component is a pure function of props, a whole world serializes to plain JSON.
component
- Bookshelf — Procedurally generated bookshelf with seeded books and one cuboid collider.
- Chair — Chair with seat, back, and legs.
- Door — Door panel within a frame.
- Floor — Flat floor slab with a fixed collider.
- Grass — Instanced grass blades (seeded scatter).
- House — Composed dwelling: walls with openings, floor, roof, door, and windows.
- Lake — Procedural animated-shader water surface (no textures).
- Lamp — Lamp that emits a point light.
- LightRig — Sun + hemisphere/ground fill with shadow configuration.
- Player — First/third-person character controller (ecctrl wrapper).
- Rocks — Faceted rocks with convex-hull colliders (seeded scatter).
- Roof — Flat or gable roof.
- Room — Four walls + floor with a doorway and fixed colliders; optional roof.
- Rug — Procedural striped rug (seeded stripes, no textures).
- Shelf — Wall shelf with planks.
- Shore — Sloped beach/shore strip to meet a Lake.
- Sky — Procedural atmosphere (drei Sky).
- Staircase — Stepped staircase with per-step colliders.
- Table — Table with a top and four legs.
- Terrain — Procedural fbm-displaced ground with a matching trimesh collider and a flat build-pad option.
- Trees — L-system trees grown by a 3D turtle, deterministic from seed.
- Wall — Wall segment with door/window openings and a fixed collider.
- Window — Window with frame and translucent pane.
reference
- CLI reference — runek init / add / list — pull editable component source into your project.