guide
Getting started
Pull components into your project with the CLI and compose your first walkable world.
Runek ships as a source registry. The runek CLI copies editable component source
into your project and installs what it needs.
Install components
npx runek init # writes runek.config.json + the install dir
npx runek add player terrain bookshelf # pulls source + core + installs peer deps
npx runek list # browse the catalog
add resolves dependencies for you: every component pulls in core (the <World>
provider, seeded rng, and contract types), and house pulls the walls, floor,
roof, door, and window it composes from.
Compose a world
The CLI installs into src/runek/ by default and repoints the core import, so the
files resolve out of the box:
import { World } from './runek/core'
import { Bookshelf } from './runek/Bookshelf'
import { Player } from './runek/Player'
import { Terrain } from './runek/Terrain'
export function FirstWorld() {
return (
<World>
<Terrain size={[40, 40]} />
<Bookshelf position={[0, 1, 0]} seed={42} />
<Player />
</World>
)
}
<World> sets up the canvas, lighting, physics, and keyboard controls. <Player>
is a first-person controller by default — drop in and walk.
Same seed, same world
Geometry is a pure function of props and seed. The same seed produces the same
bookshelf — the same books, the same arrangement — on every machine, every render.
Change the seed to roll a new variation; commit the number to lock it forever.