component
Lake
Procedural animated-shader water surface (no textures).
Add it
npx runek add lake
Pulls core, @react-three/fiber@^9.6.1, three@^0.184.0.
Use it
import { Lake } from './runek/Lake'
<Lake position={[0, 0, 0]} />
Props
export interface LakeProps {
position?: Vec3
rotation?: Vec3
/** Water surface `[width, depth]`, in units. */
size?: [number, number]
/** Defaults to the world palette's `waterDeep` slot. */
colorDeep?: string
/** Defaults to the world palette's `waterShallow` slot. */
colorShallow?: string
/** Direction the sun glint comes from; pair with your Sky's `sunPosition`. */
sunPosition?: Vec3
waveHeight?: number
waveSpeed?: number
segments?: number
}
See it live with editable props in the gallery →.